﻿using Microsoft.Xna.Framework.Graphics;

namespace KruispuntGroep6.Simulator.Globals
{
    struct Textures
    {
        public static Texture2D RedLight;
        public static Texture2D GreenLight;
        public static Texture2D YellowLight;
        public static Texture2D BlinkLight;


        public static Texture2D Sidewalk2Red;
        public static Texture2D Sidewalk2Green;
        public static Texture2D SidewalkRightRed;
        public static Texture2D SidewalkDownRed;

        public static Texture2D Crossing;
        public static Texture2D Grass; 
        public static Texture2D Sidewalk;
        //public static Texture2D Spawn;

        public static Texture2D Road;
        public static Texture2D RoadCenter;

        public static Texture2D Buslane;
        public static Texture2D Bikelane;
        public static Texture2D CarSortDown;
        public static Texture2D CarSortLeft;
        public static Texture2D CarSortRight;

		public static Texture2D Bicycle;
		public static Texture2D Bus;
        public static Texture2D Car;
		public static Texture2D Default;
		public static Texture2D Godzilla;
		public static Texture2D Pedestrian;
		public static Texture2D Truck;
    }
}